#pragma once

#include "baseTypes.h"
#include <btBulletDynamicsCommon.h>
#include "Physics.h"
#include "BaseShape.h"

class Pyramid : public BaseShape
{
public:
	Pyramid(void);
	~Pyramid(void);

	void SetRotation(float_t argRotation, float_t argAxisX, float_t argAxisY, float_t argAxisZ);
	virtual void Update(float_t argDelta);
	virtual void Draw() const;
	virtual void Draw2D() const;

private:
	float_t m_matRotation[16];
};

